My First Conversation
This is the result of my work on the GDQuest module "Telling a story", which takes you through:
- Creating a user interface (buttons, text boxes)
- How to apply shaders (producing the moving background)
- How to store and retrieve information from Godot arrays and dictionaries to code a dialogue system that allows for switching characters, expressions, dialogue text and "talking" audio
- How to boundary check your arrays so as not to break the game when you reach the end (or beginning) of the dialogue tree
- Using BBCode on the text to spice it up
- How to animate some movement to the characters for a bit of polish
I'm just uploading this as a test and to show it to any friends who may want to take a look.
| Updated | 1 day ago |
| Published | 4 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Thorn |
| Genre | Visual Novel |
| Made with | Godot |
| Content | No generative AI was used |

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